Enhancing reading comprehension skills through gamification in a group of eleventh graders at a private school in Bogotá.

dc.contributor.advisorAyala Zárate, Jairspa
dc.contributor.authorSanabria Huertas, Maritzaspa
dc.coverage.spatialBogotá, Colombiaspa
dc.coverage.temporalBogotá, Colombia - 2021spa
dc.date.accessioned2022-04-28T16:22:43Z
dc.date.available2022-04-28T16:22:43Z
dc.date.issued2021
dc.description.abstractLa presente investigación-acción tiene como objetivo analizar el papel de la Gamificación como estrategia pedagógica en el mejoramiento de las habilidades de comprensión lectora de los estudiantes de inglés como lengua extranjera, particularmente estudiantes del grado 1103 del Colegio Gimnasio Los Sauces. Para esto, se utilizaron instrumentos de recolección de datos tales como: prueba diagnóstica, entrevistas semi-estructuradas, una encuesta y un cuestionario los cuales fueron aplicados para asegurar la confiabilidad en el proceso de triangulación y análisis de los datos recogidos. De ahí que, el enfoque seleccionado para establecer las categorías de análisis fue a partir de la Teoría Fundamentada. Los hallazgos revelaron que la implementación de plataformas digitales por medio de la Gamificación permitió que los estudiantes desarrollaran objetivos de aprendizaje que los llevó a mejorar su comprensión lectora. Como resultado de ello, los estudiantes no manifestaron sentimientos de desánimo, por el contrario, evidenciaron que por medio del reconocimiento de aquello que debían fortalecer en torno a su comprensión lectora, los llevó a sentirse seguros y conscientes a lo largo del desarrollo de las lecciones. De la misma manera, por medio de la Gamificación se promovió la participación activa de los estudiantes, de manera que ellos se sintieron motivados e involucrados intrínsecamente en el proceso de aprendizaje. Además, los estudiantes al encontrarse mucho más motivados, el aprendizaje se convirtió en una experiencia divertida fomentando en el aula de EFL trabajo colaborativo, confianza y compromiso en su aprendizaje.spa
dc.description.abstractenglishThe present action research aimed at analyzing the role of Gamification as a pedagogical strategy in improving the reading comprehension skills of EFL students, particularly 1103 graders at Gimnasio Los Sauces School. For this purpose, data collection instruments such as a diagnostic test, semi-structured interviews, a survey, and a questionnaire were used to ensure reliability in the process of triangulation and analysis of the data gathered. Hence, the approach selected to establish the categories of analysis was based on Grounded Theory. The findings revealed that the implementation of digital platforms through Gamification allowed students to develop learning objectives that helped them to improve their reading comprehension. As a result, students did not show feelings of discouragement; on the contrary, they evidenced that by recognizing what they needed to strengthen in their reading comprehension, they felt confident and aware throughout the development of the lessons. Likewise, through Gamification, the active participation of the students was promoted, so that they felt motivated and intrinsically involved in the learning process. In addition, since the students were much more motivated, learning became a fun experience, fostering collaborative work, confidence, and commitment to learning in the EFL classroom.eng
dc.description.degreelevelMaestríaspa
dc.description.degreenameMagister en Enseñanza de Lenguas Extranjerasspa
dc.format.mimetypeapplication/pdfspa
dc.identifier.instnameinstname:Universidad Pedagógica Nacionalspa
dc.identifier.reponamereponame: Repositorio Institucional UPNspa
dc.identifier.repourlrepourl: http://repositorio.pedagogica.edu.co/
dc.identifier.urihttp://hdl.handle.net/20.500.12209/17188
dc.language.isoeng
dc.publisherUniversidad Pedagógica Nacionalspa
dc.publisher.facultyFacultad de Humanidadesspa
dc.publisher.programMaestría en Enseñanza de Lenguas Extranjeras con énfasis en Inglés/Francésspa
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dc.rights.accessAcceso abiertospa
dc.rights.accessrightsinfo:eu-repo/semantics/openAccess
dc.rights.accessrightshttp://purl.org/coar/access_right/c_abf2
dc.rights.creativecommonsAttribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.urihttps://creativecommons.org/licenses/by-nc-nd/4.0/
dc.subjectGamificaciónspa
dc.subjectGamificación en el aula de EFLspa
dc.subjectHerramientas TICspa
dc.subjectPlataformas gamificadasspa
dc.subjectMotivaciónspa
dc.subjectCompromisospa
dc.subjectComprensión lectoraspa
dc.subjectHabilidades de comprensión lectoraspa
dc.subject.keywordsGamificationeng
dc.subject.keywordsGamification in the EFL classroomeng
dc.subject.keywordsICT toolseng
dc.subject.keywordsGamified platformseng
dc.subject.keywordsMotivationeng
dc.subject.keywordsEngagementeng
dc.subject.keywordsReading comprehensioneng
dc.subject.keywordsReading comprehension skillseng
dc.titleEnhancing reading comprehension skills through gamification in a group of eleventh graders at a private school in Bogotá.spa
dc.type.coarhttp://purl.org/coar/resource_type/c_bdcceng
dc.type.driverinfo:eu-repo/semantics/masterThesiseng
dc.type.hasVersioninfo:eu-repo/semantics/acceptedVersion
dc.type.localTesis/Trabajo de grado - Monografía - Maestríaspa
dc.type.versioninfo:eu-repo/semantics/acceptedVersion
dc.type.versionhttp://purl.org/coar/version/c_ab4af688f83e57aa

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