Gamification : a tool to improve speaking skill through the TBL approach.
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Fecha
2024
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Director / Asesor / Tutor
Martínez Cifuentes, DianaTítulo de la revista
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Resumen
Using gamification as a pedagogical strategy, this research aimed to improve seventh-grade students’ English-speaking skills through the Task-Based Learning approach. For this reason, this study sought to answer How can gamification as a pedagogical strategy improve seventh-grade students' English-speaking skills through a task-based learning approach at Guillermo Cano Isaza School? To attain the objective and answer the question, the action research was carried out by proposing a series of four tasks that included game elements based on students’ preferences. Then they were implemented, and the information collected through field notes, audio recordings, and surveys was evaluated. The findings show the impact of gamification on speaking skills such as pronunciation and fluency because students got the confidence and took the risk to speak and practice during the sessions.
Descripción
Editorial
Universidad Pedagógica Nacional
Programa académico
Licenciatura en Español e Inglés
