Gamification as a teaching tool : using game resources in the English class to promote human values and enhance vocabulary learning.
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Fecha
2025
Autores
Director / Asesor / Tutor
Morales Sossa, Ana MilenaTítulo de la revista
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Resumen
The research project focused on exploring the use of gamification as a tool to enhance vocabulary learning and strengthen the development of human values in third-grade students at Prado Veraniego School. Throughout the study, gamified activities were designed (such as prado clues, head or mouth) to create a more engaging and motivating learning environment, encouraging students not only to improve their English vocabulary but also to practice values such as love,respect, honesty and commitment. The project aimed to address both academic and socioemotional needs, demonstrating how playful strategies can support meaningful learning and contribute to a more positive classroom climate.
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Universidad Pedagógica Nacional
Programa académico
Licenciatura en Español e Inglés
