Morales Sossa, Ana MilenaUrueña Maldonado, Juan Esteban2026-02-092026-02-092025http://hdl.handle.net/20.500.12209/21900The research project focused on exploring the use of gamification as a tool to enhance vocabulary learning and strengthen the development of human values in third-grade students at Prado Veraniego School. Throughout the study, gamified activities were designed (such as prado clues, head or mouth) to create a more engaging and motivating learning environment, encouraging students not only to improve their English vocabulary but also to practice values such as love,respect, honesty and commitment. The project aimed to address both academic and socioemotional needs, demonstrating how playful strategies can support meaningful learning and contribute to a more positive classroom climate.application/pdfen-UShttps://creativecommons.org/licenses/by-nc-nd/4.0/Juego educativoEducación en derechos humanosMétodo de enseñanzaEnseñanza de idiomasGamification as a teaching tool : using game resources in the English class to promote human values and enhance vocabulary learning.Educational learningHuman rights educationTeaching methodsLanguage instructioninfo:eu-repo/semantics/acceptedVersioninfo:eu-repo/semantics/openAccesshttp://purl.org/coar/access_right/c_abf2instname:Universidad Pedagógica Nacionalreponame: Repositorio Institucional UPNrepourl: http://repositorio.pedagogica.edu.co/Gamification as a teaching tool: using game resources in the English class to promote human values and enhance vocabulary learning.Attribution-NonCommercial-NoDerivatives 4.0 International